I was thinking that it would be nice to have a 3-panel GM screen for FUDGE that we could make freely available.
Hack-n-Slash has a GM screen that is for a FUDGE system, but it would be nice to have a free and open one. Scale/Speed tables would be there. Odds, NPC creation, plot twists, critical tables, range tables.
Basically it should have all of the stuff that a GM would want to have around for quick reference. A PC just decided to go off the path into the woods, what should he find there? It might help the brainstorm if there are some general twists that a GM could roll for or just pick from.
What are your thoughts?
I made this table for ranged weapons, specifically hand-drawn bow.
These values seem to make sense based on some research. How do you usually determine difficulty for ranged combat?
|Distance||Target size (Feet)||Strength Required|
Great idea! I believe it would be nice for the screen to have a table with the "exchange rates" for the several traits at character creation. I've stumbled upon a player's character in Portuguese (which I'll be using tomorrow for my first Fudge GMing) which also has a small table with the costs for skill levels divided by difficulty level. This would seem a nice addition, too. And perhaps a VERY summarized version of the weapons list in the chapter "A set of weapons and armor for Fudge".