I'm very new to the Fudge system and have some questions. I'm planning on
running a Sliders/Quantum Leap/Dream Park type game (got the idea from the
Whartson Hall gamers on RPGMP3). The group I'm running for is somewhat young
(14-18 year olds) and I was going to use Fudge on the Fly (FotF) for the
So here are my questions:
1)I don't see how damage works with FotF. My plan was just to look at the
relative degree that each attack does versus a dodge skill or something similar
and just describe what happens. Would I still be able to use the 7 levels of
2)I think it would be good to use a few attributes for the game. What attributes
would people suggest?
3)Would FotF be the best for this type of game? We play Savage Worlds right now
and I want to try something different for a few sessions.
4)I want to use the base Fudge rules for the game because I have the 10th
anniversary book. Are there any good rules for this type of game that have
already been created using the basic rules?
1) One would compare applicable skills as usual, looking at relative degree if that is what one normally does, including ODF and DDF if they tend to use them. I personally would reccomend my Threshold system, due to my immense bias towards it, in which there is no ODF, no DDF, and wounds are handled as such:
RD 1: -1 penalty for one turn.
RD 2: -1 penalty
RD 3: -2 penalty
RD 4: -3 penalty
RD 5: Out of the fight.
All penalties are cumulative.
I also usually use simultaneous combat, which is just a comparison of combat rolls, with those who roll higher winning. It is explained far more in the combat section of the Fudge book.
2) Strength, Agility, Toughness, Perception. That said, I dislike mental attributes as a rule, if you differ adding them would be fine.
3) Fudge on the Fly would work really well, however a handful of stunts to be designed on the fly (using either the Blood Sweat and Steel stunt design rules or the Diaspora stunt design rules) would improve Fudge on the Fly, given the type of game you are GMing.
4) Plenty, all over the place. That said, its often easier to design something than just mix and match, which would probably be necessary.
The [-] die.
Beldar1215 wrote:The group I'm running for is somewhat young (14-18 year olds)
Best not to let them listen to the Whartson Hall SLIDEWAYS game, then. It is a bit sweary...
‘If a man does not make new acquaintance as he advances through life, he will soon find himself left alone.
A man, Sir, should keep his friendship in constant repair.’
- Samuel Johnson
At 14 to 18, I wouldn't worry about it. Profanity peaks somewhere in that region for many people, though the region might need extending to the early twenties on the upper end. For the rest, its either novelty as children who see the words as "bad" but lack any real understanding, or particularly grumpy old people who swear a bunch.
The [-] die.