Spotlight On...

What's New at a Glance

Try the new "What's New Here?" page to see the latest posts, comments, articles, files, and more! The link is under the About Menu
  --> About
  --> What's New Here?

Home > Fudge Community > Blogs > Fudge Fantasy 101 > Intermission: Reworking my Goals for Day of Fudge
Intermission: Reworking my Goals for Day of Fudge PDF Print E-mail
User Rating: / 5
Written by Shawn Lockard   
Wednesday, 20 April 2011 00:25
     Looking over the entries on the blog to date, I see a couple of trends, and hope to adjust them a bit. One is the slowness of updates. Part of that is that I am a Fudge Fan, and not a full time writer, so like most folks, I have a lot of easy excuses to not update enough. However, the blog will never be about not writing, so that will be the last time you hear me talking about that.
     I do think that if I'm blogging weekly, you deserve more commentary and fun bits, or I should be writing more often and keep it shorter. I will endeavour a bit to do both.  I'll explain how in a second, but first...
     The other trend is  (and if you disagree, by all means, comment) that some of this material feels a little dry. The actual bits of Fudge 101 will be spruced up once its seen a few drafts, to help draw the first time reader in. My commentary, however, doesnt' seem to stand out as much.  I think that gaming material should be a fun read even if you never get to play, so I dont need the material to be as grey as the backgrounds on the website (I'm sure even the Grey Ghost was much more colorful).
     Also, as I mention in the title, the Day of Fudge is coming up. I will be running something for that day, and I want to do something here to make a splash. I'm certainly not going to be able to finish the whole of Fudge 101 in a month, so what to do?

1. Assemble the Character Generation Bits and have them ready for Day of Fudge :
     I will take the posts I've already done, edit them together and add the necessary bits, and post that before May is out (hopefully within a month of this post). An outline of the rules bits that I plan to use them with will also be provided, for those that have Fudge 10th Anniversary Edition and can handle the GM'ing themselves.
     I will still comment about what and how I am doing, I just may not post the whole work in the blog, as a lot of it is just selecting the write bits of OGL'ed material to accompany my work. But, as is the mission of the blog, I'll document my work and how much does cialis cost link for you thoughts for you so you can how it goes, and comment on all the things I'll need to fix.

2. Work the Setting in Parallel :
     Movies aren't usually shot sequentially (yes, I know about E.T.). Pop music is regularly assembled from seperate discrete performances.  Writers I 've spoken to don't often write their work from front to back, in fact, to keep things fresh for the writer, they jump from bit to bit trying to stave off writer's block.  I will be using it to liven things up a bit around here.
     I can't provide my prospective new gamer with a set of rules and leave it at that. A setting will give that new gamer a place to start, and for someone new to Fudge but not gaming, it should offer a good example and a sense of completeness. Luckily, most folks are familair with the more standard, Tolkieny bits of "Fantasy" that we take for granted, so we can focus more on the differences, and setting up potential conflict and story elements.

3. Enjoy Fudge:

     Lastly, and of least direct consequence to this blog, I will play more. Every bit of my day I get to touch Fudge stuff, or think about it, helps me with my writing, both in ideas and enthusiasm. The Fudge IRC channel, the @fudgerpg twitter account, the yahoo group, and of course, the forums on the site here, all feed the fire that fuels the forge that will foundry the Fudge.  (Editing your own blog entries mean you get to occasionally leave in a long sentence and silly alliteration). So thanks for the help!


# Knaight 2011-04-22 01:31
Interesting goals. Note that more time in the channel should help with point 3.
# fudgebob 2011-04-23 06:37
i suggest #1 coz it is part of your blog's focus (which is going well btw).

and #3, to inspire and to encourage! :)

Latest Comments

Next Event

There are no upcoming events at this time. Suggest one or run one or see Fudge Community > Events for currently active events.
nextEvent by JoomlaLoft
Joomla Templates by Joomlashack

Copyright © 2013 by Grey Ghost Press, Inc. All Rights Reserved.

All contents of this website, regardless of designation as "Open Game Content" or "Product Identity",
are copyrighted year 2013 by Grey Ghost Press, Inc. and/or by contributing individuals and/or companies.
All rights reserved. Reproduction or use without the written permission of the copyright holder(s) is expressly
forbidden, except as allowed under the
Open Game License or for the purpose of review or other "Fair Use"
consistent with United States copyright law.

Much of the material on this website is available through the Open Game License and/or the Fudge System
Trademark License.
That does not mean you can use the material indiscriminantly. You must follow the terms
of the Open Game License
  in order to post or publish and Open Game Content elsewhere, or publish it in any way.

Your use of this web site is governed by our Terms of Use and by our Community Guidelines.
The privacy of any information we collect or you share with us is governed by our Privacy Policy.

Fudge System™, the Fudge System Logo, and the Grey Ghost "ghost horse" logo are trademarks
of Grey Ghost Press, Inc.
All other trademarks are the property of their respective owners.

Questions? See our Contact Information for ways to reach us.