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Fudge is a rules-light role-playing game engine providing a common set of game mechanics that can be used to create any role-playing game you desire. Fudge uses a simple word-based system for handling action and combat resolution, which makes the game fast-paced and easy to play.

For example, a character might be a Great Swordsman rather than a 14th level fighter. Combined with simple action resolution, Fudge's descriptive nature makes ideal it for novice players. Fudge is also flexible enough to satisfy experienced roleplayers.

There are no artificial limits placed on character creation; any character the player can imagine can be described in Fudge terms. (Of course, Fudge encourages players to consult with their game master when designing characters, since the GM has final say over whether or not a character is acceptable in a given game.)

The basic Fudge rules contain no campaign world information (except for a few examples). But the game's flexibility allows it to be easily used with nearly any other role-playing game's campaign world - and, of course, with game masters' own personal creations.

To get Fudge, you can download the Fudge basic rules from the Fudge Files or buy one of the complete Fudge-based products by Grey Ghost Games and other fine game publishers.

Some Highlights of Fudge

fudgelogo_dice_bullet No Fixed Attributes. The GM chooses attributes that match the genre played and suit individual taste. A GM designing a simple Fudge game may choose only two attributes (Body and Mind, for instance), or may dispense with attributes entirely and have a character's abilities entirely defined by skills, gifts, and faults. Another Gamemaster may choose 6 attributes, or 10, or more. There are a lot of attributes to choose from

fudgelogo_dice_bullet Skill-driven system. The GM selects the skills, whether they are broadly defined skill groups or finely defined individual skills. You can even mix broad definitions with narrow ones without any loss of playability.

fudgelogo_dice_bulletSimple action resolution. Players use normal six-sided dice - or, optionally, special Fudge dice - to determine how well their characters perform any action. Results describe degrees of success (or failure!) in words - from Superb down to Terrible. Alternative dice methods allow for 20-sided or percentile dice to be used.

fudgelogo_dice_bullet Easy translation. The word-based system lets you easily translate any campaign world or adventure written in Fudge into any other system - and vice versa! Fudge thus works as a "universal translator" of gaming systems.

fudgelogo_dice_bulletDesign your own. If you are thinking of designing your own home rules role-playing game, simply reading Fudge can provide an excellent introduction to everything you need consider as a game designer!

fudgelogo_dice_bullet Goodies Galore. The Fudge game was first published on the Internet, and alternative rules and supplementary materials are freely available at various on-line sites. The Grey Ghost Games website includes links to many of these Fudge-related sites.

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The Fudge system is available for use under the Open Game License!

This means that if you're creating Fudge material for yourself or even for publication (whether for free or commercially), you can use any Fudge material released under the Open Game License without hunting down copyright permissions from the original authors. You can also create original Fudge material and release it under the Open Game License for others to use. 

To use Fudge with the Open Game License (OGL), you'll need the Fudge System Reference Document.

The Fudge SRD contains all of the Fudge material in this initial release that falls under the Open Game License.

Appendix I in the Fudge SRD contains the Open Game License, version 1.0a

As a courtesy, please include the "About This Fudge Roleplaying Game Document" and "About Fudge" text in your product. (See the Fudge OGL Requirements article for the full text to include.)

Here are the things you must do to comply with the Open Game License's legal requirements. If you don't take these steps, you will be violating copyright laws and may be sued by the copyright holders.)

1. Include a copy of the Open Game License in your product. (See Copyrights and the OGL or the Fudge System Reference Document for the text of the Open Game license.)

2. Update Section 15 of the Open Game License in your product with the proper copyright information. (See the Fudge OGL Requirements article for more information.)

Note: The version of Section 15 of the OGL that appears in your product must include the copyright notices from Section 15 provided with the material you are using that others have released under the OGL. Add your own copyright information to Section 15 so that your copyrights will be properly transferred if anyone else uses your material under the OGL.

3. Include text designating "Open Game Content" and "Product Identity" in your product. The former lists the material you are releasing under the Open Game License so others can use it under the terms of the OGL. The latter describes any material you are excluding from the material others can use.

Note: You can NOT claim any material as "Product Identity" if it was previously released as "Open Game Content." Nor can you claim any material as "Product Identity" if it is not something you own the copyrights to, either because you created the material yourself or because you acquired the copyrights from the copyright holder.

 

Latest Posts

That's awesome to hear, Ann!
I hope to have a PDF version of Terra Incognita...

Spotlight On...

Did you know that you can upload files to the Fudge Files repository as well as download them?

If you have any Fudge materials you'd like to share with the Fudge community, please upload them to the Fudge Files repository and announce their availability in the Forums!

There are a couple of things you need to do to prep your files prior to uploading....

Read more ...

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