Products
So what does Grey Ghost offer?
Well, look around, and you are sure to find something you like! This page offers a quick introduction to the role-playing games Grey Ghost Press produces: from Fudge and Fudge Dice, to supplements and more!
Click on the images to the right of the descriptions to access more information on each product.
Retailers
A list of (and links to) partner-retailers can be found on our Retailers page.
FUDGE (10th Anniversary Edition)
[Stock# GGG1020, Retail Price $34.99, 320 pages]
This year marks the 10th anniversary of Grey Ghost Press. We're celebrating by publishing a new hardcover edition of Fudge, bigger and better than ever!
We've collected together extensive lists of character traits for character creation, alternative rules, advice on running Fudge, and more. All that's been integrated with the text from the Fudge Expanded Edition and packed into a 320-page book!
Fudge is a customizable role-playing game, perfect for game masters who like to tinker with rules. It provides a solid framework of character creation and action resolution rules, with all other rules optional; it is, in essence, a game designer's construction kit. The Fudge book provides many options to help each GM customize the rules for any genre and play style, from realistic to "epic" or "legendary" campaigns. It excels at cinematically styled adventures, and is equally well suited to humorous or lighthearted game settings.
Available now! Order one from your favorite local game store!
Fudge Dice (GM Pack: ivory, red, black, blue, white)
[Stock# GGG9020MC, Retail Price $15.00, 20 dice]
Fudge dice are six-sided dice with two "plus" sides, two "minus" sides, and two blank sides, for use with Fudge and other games. Rolling four Fudge dice returns results from -4 to +4 ("sub-Terrible" to "trans-Superb" in Fudge terms). Fudge Dice come in packages of 20 dice in five colors, in clamshell packaging.
Fudge Dice (GM Pack: orange, yellow, green, pink, purple)
[Stock# GGG9020MC2, Retail Price $15.00, 20 dice]
Fudge dice are six-sided dice with two "plus" sides, two "minus" sides, and two blank sides, for use with Fudge and other games. Rolling four Fudge dice returns results from -4 to +4 ("sub-Terrible" to "trans-Superb" in Fudge terms). Fudge Dice come in packages of 20 dice in five colors, in clamshell packaging.
Game Mastering Secrets (2nd Edition)
[Stock# GGG4010, Retail Price: 34.99, 176 pages, Hardcover]
In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best aming experience for everyone involved.
If you've never GM'd before, they teach you how to go about it, where to start and how to proceed, and enough tricks to convince anyone that you're a veteran. If you are an experience gamemaster, they give you new tricks, ways to keep your players on their toes, and ways to spice up your games. For use with any roleplaying game (examples are drawn from the d20 and Fudge systems).
Featuring:
- John Kovalic's "Dork Tower" comic strips
- Same Chupp - Gamemastering for Kids
- Hilary Doda - Women at the Gaming Table
- Ann Dupuis - The Science and Art of Mapmaking
- Lee Gold - NPCs: Not Paper Cutouts
- Matt Forbeck - Running a Con Game
- Kenneth Hite - The Joy of Research
- Larry D. Hols - Throw 'em to the Wolves!
- Steven S. Lng - Genre and Setting Simulation
- Steven Marsh - Treasure
- Frank Mentzer - Trust at the Gaming Table
- John Nephew - The Beginner's Game
- John R. Phythyon, Jr. - Creating Memorable Villains
- Jean Rabe - Winging It
- Mark Simmons - Gamemaster's Flowchart 101
- Lester Smith - Campaign Troubleshooting
- James M. Ward - Campaign World-building
- Ross Winn - Character Creation
'd20 System' and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission. The Fudge System logo is a trademark of Steffan O'Sullivan, used under license. Logo design by Daniel M. Davis.
Terra Incognita: The NAGS Society Handbook
[Stock# GGG5001, Retail Price $22.95, 144 pages]
Forbidden maps... mysterious archaeological sites... ancient sunken shipwrecks...
Do history's secrets intrigue you while its inaccuracies repel? Do you bristle at excessive accolades that dilute a job well done? Do you delight in technological wonders and tea at four?
Welcome to the National Archaeological, Geographic, and Submarine Society! Terra Incognita is a roleplaying game of exploration, intrigue, and mystery, featuring adventure-scholars whose exploits span the late Nineteenth and early Twentieth Centuries. Armed with extensive training, unpredictable technology, and unimpeachable discretion, Society members ("Nags") travel to the Four Corners of the globe - exploring unknown lands, investigating mysteries, and uncovering ancient knowledge. The Society studies and catalogs the information and artifacts so gleaned - and sets about covering such things back up again if they deem the world is not yet ready for the knowledge or power that had lain hidden for so long.
So sharpen your Sword Cane, brush up on your Diplomacy skills, pack your Adventurous Attire, and join us in the exploration of Terra Incognita!
Another Fine Mess
[Stock# GGG2001, Retail Price $8.95, 32 pages]
This Animal Companions adventure is for 3-8 characters. It's ready to run with "All the Rules You Need to Know" (you don't need to have the Fudge rules to play!) and pre-generated characters. (Recommended but not included: percentile dice or Fudge dice.) Written by Ann Dupuis.
A Magical Medley
[Stock# GGG1002, Retail Price $19.95, 128 pages]
A Magical Medley is a magic-rich supplement for Fudge and other role-playing games. Medicine man, biomancer, magician, monk, sorcerer, or occultist: A Magical Medley has something for everyone! We've compiled a variety of magic systems and magic-related miscellany for use with Fudge and other role-playing games. Magic systems include: African Spirit Magic, Bioenergetics, Celtic Magic, Chinese Magic, The Gramarye, and Occultism.
Plus: How to design your own magic system to suit any campaign; tips on integrating Fudge magic systems with other RPGs (and how to use GURPS® Magic with Fudge), interesting magic items and tips on designing more, and adventure seeds to help GMs create their own magic-related adventures. There's also "The Tomb of Shrak Ironfist," a complete fantasy adventure loaded with magical traps and tricks.
This is an unabashed dungeon crawl in the best spirit of the early days of fantasy role-playing, and combines a touch of horror with the mystical to provide a memorable adventure.
A Magical Medley is a Pyramid Pick (reviewed in Issue 28, November/December 1997). It was also nominated for an Origins Award in the Best Roleplaying Supplement category of 1997, with competition from the likes of Delta Green from Pagan Publishing (the winner).

