|Fudge OGL Requirements|
For legal reasons, all Fudge-related material submitted to the FudgeRPG.com website must be released under the Open Game License and follow the terms and guidelies of the Fudge System Trademark License.
To make compliance with those licenses easier, we've created a "boiler plate" template of the information you need to include with your material.
Please include the following text (from "About This Fudge Roleplaying Game Document" to the end of this article) in each document you submit for consideration in the Fudge Files downloads section of FudgeRPG.com. Replace all “[content]” with appropriate information pertaining to your submitted material. Suggested placement: at the very end of your document.
The text content of this document is released under the terms of the Open Game License, which can be found at http://fudgerpg.com/about/legalities/ogl.html and is incorporated here by reference.
Fudge is a roleplaying game written by Steffan O’Sullivan, with extensive input from the Usenet community of rec.games.design and other online forums. The core rules of Fudge are available free on the Internet at http://www.fudgerpg.com and other sites. Fudge was designed to be customized, and may be used with any gaming genre. Fudge gamemasters and game designers are encouraged to modify Fudge to suit their needs, and to share their modifications and additions with the Fudge community.
The Fudge game system is copyrighted ©2000, 2005 by Grey Ghost Press, Inc., and is available for use under the Open Game License. See the fudgerpg.com website for more information.”
The Fudge [or Fudge System] logo is a trademark of Grey Ghost Press, Inc., and is used under license. Logo design by Daniel M. Davis, www.agyris.net.
Open Game License Compliance:
In accordance with the Open Game License Section 6 “Notice of License Copyright” the following is the required and lowest price for brand cialis updated Section 15 “Copyright Notice.”
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
[Include the appropriate Section 15 Copyright Notice information from any additional Fudge Open Game Content used in this document]
[Name of this document or material] Copyright [Year], [Copyright Holder’s Name – note: if you’re not the copyright holder make sure you have permission of the copyright holder to post the document to the Fudge Files!]; Author[s] [Insert the name or names of the author or authors of this document]
In accordance with the Open Game License Section 8 “Identification” the following designate Open Game Content and Product Identity:
OPEN GAME CONTENT
[Insert a clear designation of what parts of this document you are releasing as Open Game Content, making it eligible for use by others under the Open Game License. Note that existing Open Game Content must remain OGC. Example: “The contents of this document are declared Open Game Content except for the portions specifically declared as Product Identity.”]
[Insert a clear explanation of what parts of this document are designated as Product Identity and hence excluded from the designation of Open Game Content. Examples: "All content of this document is Open Game Content" or “All artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and other graphics, unless specifically identified as Open Game Content” or “Any elements of the proprietary setting, including but not limited to capitalized names, organization names, characters, historic events, and organizations; any and all stories, storylines, plots, thematic elements, documents within the game worlds, quotes from characters or documents, and dialogue”]