Grey Ghost Games is a division of Grey Ghost Press, Inc., a publishing company dedicated to producing excellent products for gamers. We first published Fudge (Limited Edition) in 1994, in a previous incarnation of the company known as "Wild Mule Games."
In 1995, we published the Fudge book (Fudge dice were also made available).
In 1996, we released Gatecrasher (2nd Edition), a complete role-playing game and campaign setting using a pre-customized version of the Fudge rules. (The Gatecrasher game is now supported by Seraphim Guard.)
In 1997, we published A Magical Medley (a collection of magic systems for Fudge and other role-playing games). A Magical Medley was nominated for an Origins Award!
In late 1998, we released Santa's Secret, a 24-page Fudge / Gatecrasher / Christmas adventure with pre-generated characters and All the Rules You Need to Know. (This adventure is available from Seraphim Guard.)
In 1999, we released Fudge Dice in color.
In 2000, we published Fudge Expanded Edition, a new printing of the same Fudge rules with some new additions, including Fantasy Fudge, a pre-customized version of Fudge; a Fantasy Fudge adventure; and a collection of fantasy creatures. It was nominated for an Origins Award.
In 2000, we released Another Fine Mess, by Ann Dupuis, a stand-alone Animal Companions adventure with All the Rules You Need to Know. It was also nominated for an Origins Award.
In 2001, we released Terra Incognita: the NAGS Society Handbook, by Scott Larson. This was nominated for an Origins Award.
In 2002, we released Gamemastering Secrets (2nd Edition), by Aaron Rosenberg and several guest contributors. This is a book of advice for Game Masters of all systems, with examples drawn from Fudge and d20. This was nominated for an Origins Award – and won!
In 2003, we published The Eleven Kingdoms, a poster map of the Deryni world created by best-selling fantasy author Katherine Kurtz.
In 2005, we released the Fudge 10th Anniversary Edition (two pounds of Fudge with crunchy toppings!). This was nominated for an Ennie Award ("Best Product" category).
In 2005, we also published The Deryni Adventure Game, a Fudge roleplaying game set in the Deryni universe, and released Deryni Dice: Fudge dice (four black and four white) packaged in a pop-top cube. Deryni Dice can serve as props in the game, doubling as "ward cubes" (magically charged items the Deryni mages use to aid in magic rituals and spells). The Deryni Adventure Game was nominated for an Origins Award.
In 2008, we released Fudge Dice in "players packs" – four Fudge dice in a dice tube.
In 2010, we introduced Fudge Olympic Dice – "pearlized" Fudge dice in gold, silver, and bronze, packaged as a set in a clear plastic box.
Currently in the works: Deryni Magic by Katherine Kurtz with Melissa Houle (release date to be announced) and releasing all Grey Ghost book products for sale in electronic (.pdf) format.